Top 4 rated ICO’s

Stunning approach to stabilizing the cryptocurrency price
4 /5
  • Start date: 04-01-2018
  • End date: 14-03-2018
  • Accepted:
Read more
Empowering the games community
4 /5
  • Start date: 20-03-2018
  • End date: 10-04-2018
  • Accepted:
Read more
Decentralized platform for spare GPU owners
3.5 /5
  • Start date: 18-02-2018
  • End date: 28-04-2018
  • Accepted:
Read more
Disrupting the electricity market
4.5 /5
  • Start date: 20-02-2018
  • End date: 30-04-2018
  • Accepted:
Read more

A Russian company raises $10.5 million from ICO

Posted Dec 12, 2017

The world of computer games is getting more sophisticated, and to keep up with its pace, gamers need to keep purchasing the latest models of hardware to play games. Not anymore, as Playkey, a Russian gaming company is set to bridge that technological gap with a network of servers that allows users to key into a computing cloud thereby enabling them to access and play high quality games with their machines without upgrading to higher models.

The company is expanding their gaming platform through a crowdsale that has raised $10.5 million dollars comprising 23,675 ether and 221 bitcoins. Earlier, it had raised $3.9 million in pre-ICO.  60 percent of the fixed 100,000,000 of the Playkey Token codenamed PKT were made available for sale to investors.

The popularity of the project among the gaming community possibly was the reason some big players were involved in the token sale. Allrise, Uncharted Capital, G2H2 Capital are some of the investors who each bought up to $1 million worth of the Token.

The CEO of Playkey, Egor Gurjev said that the ICO fund were meant for the development of a P2P model built on blockchain technology and to expand their operations to Asian and American markets. He said that the company’s success in raising $10 million from ICO within a few months is a testimonial to the quality of their product.

The Playkey concept would enable gamers who are holders of the PKT token to utilize it on the platform for gaming without a need to upgrade to higher models of computers and still have access to high quality games that demand higher computing power. Companies in the gaming industry can as well plug into the Playkey network and earn tokens they can sell to their players through their own platforms. These tokens are presently available for use in buying playing time. According to the company’s chief Technology Officer Alexy Lykov, in future they will be made available for other in-community purchases.